Create your gentleperson
Choose the history, abilities, advantages and relationships they bring into Society.
Game 03 · A solo journalling RPG
Work in Production
A solo journalling game of romance, ambition and social peril, where every drawing room is a stage and every choice may become tomorrow’s scandal.
“Before Society can judge you, my dear, you must first give it something worth discussing.”
Lady Crackenthorpe
New to Regency?
Start with a character, then learn by playing. The Journey to the Season is a short playable introduction that teaches you how Regency works while you create your first Memory.
Create Your CharacterAn invitation to the Season
My most curious gentleperson,
The carriages have begun to gather outside every respectable house in London, and already one may detect powder, perfume and ambition upon the air. Chandeliers are polished, musicians are bribed, and every hopeful rehearses a smile as though happiness were a competition, which, of course, it is.
And now you arrive. How delicious.
Whether you intend to triumph, reform or simply survive, Society requires entertainment. Rest assured, it has noticed you.
Lady CrackenthorpeObserver of Society, defender of excellent gossip
A game of wit and consequence
Regency: The Season is a solo journalling roleplaying game about entering the glittering, dangerous world of Regency Society.
Create a gentleperson with ambitions, useful talents, complicated connections and one unforgettable Mark. Then follow story prompts through encounters, invitations, rumours and choices, recording the tale in your own journal as your Season unfolds.
This is a world where a dance may become a declaration, a letter may ruin a reputation, and the person standing beside you may prove to be a beloved, a rival or both.
Choose the history, abilities, advantages and relationships they bring into Society.
Meet each new occasion through story prompts filled with possibility and peril.
Record their choices, conversations, triumphs and mistakes in whatever form inspires you.
Let consequences, Memories and connections shape the person who leaves the Season.
Before the first carriage
Chance enters the room
Roll one d10 and one d6. Subtract the lower result from the higher. The larger die decides your direction through the Prompts.
Lady Crackenthorpe presents
Society cannot judge a result that has not yet occurred, though it shall certainly try.
Your first entrance
Write every detail yourself or invite Lady Crackenthorpe to make a suggestion. When your introduction is complete, you can print the character record or save it as a PDF.
Write every detail yourself, ask for inspiration as you go, or let Lady Crackenthorpe arrange the entire introduction.
Your introduction is complete
Your character is ready to enter the Season. Everything here may still be edited, because even the truth improves after a little rehearsal.
Once between Prompts, write a brief journal entry. Then either refresh one Skill, or change one Character relationship status to any status that fits the fiction.
Your introduction is complete
Your preparations are complete. You have chosen the name, Station, Skills, Resources, Characters and Mark with which you will navigate the glittering maze of the Season.
The carriages wait, the doors are opening, and every eye is about to turn towards you. When you are ready, begin with your first invitation and let your story unfold in ink, wit and consequence.
Lady CrackenthorpeThe carriage has arrived.
Society is already looking. Return to the beginning